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A striking feature of any game is missing in Rock Rain: the presentation screen! When the player runs the game, he is immediately thrown in the meteor field without warning. The ideal would be to show a screen the game presentation leading to another screen with instructions, the game help, and an option to start the game itself. That s much more elegant. Let s also change some aspects of the playability. Now the game will have animated sprites and an energy meter, and will be able to be played by two players simultaneously. That s more interesting, isn t it So, start by creating a new project, as you did in the previous chapter. Name the project RockRainEnhanced. Add a new folder called Core, and add to this folder the SimpleRumblePad component that you created in the version of Rock Rain in the previous chapter. You can download more media content for this game, including new textures and sounds, from this book s details page at the Apress web site (http://www.apress.com). Add those files in your project s Content folder.

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Spring provides two interfaces for sending e-mail. The first and simplest of these is the MailSender shown in Listing 8-3. This accepts an instance of the SimpleMailMessage class (which is itself, in turn, an implementation of the Spring MailMessage class). With a suitable implementation of the interface available, sending a message is a matter of constructing a SimpleMailMessage object to represent the e-mail and calling the send method. The method accepting an array of SimpleMailMessage objects allows for mail to be sent in batches.

All modern games have many screens: a screen for the opening, a screen for the instructions, a screen for the game itself, and so on. Because each screen shows a lot more than a simple image, in the game industry, it s common to call these screens scenes. A scene is composed (normally) of some background image, background music, and a group of actors that act in the scene to show to the user some information about the game. For example, Figure 4-1 shows the opening screen of Rock Rain Enhanced.

Figure 4-1 Opening screen of Rock Rain Enhanced In this scene, you have a nice background screen and two words that come up from the screen s margin to form the word Rock Rain, as well as an options menu for the game, along with background music Note that you have some actors here in this scene Besides the sprites that have moved to form the game s title, you have an animated menu that moves with the Xbox 360 gamepad or keyboard This group of images, sounds, and actors forms this scene The user can go to another scene according to the menu options In this version of Rock Rain, you have three scenes: the start scene, the help scene, and the action scene Figure 4-2 shows the flow of these game scenes.

public interface MailSender { void send(SimpleMailMessage simpleMessage) throws MailException; void send(SimpleMailMessage[] simpleMessages) throws MailException; } The MailSender implementation is appropriate for pure text-based e-mail with no attachments, but for sending e-mail containing HTML markup or attachments, an implementation of the more-sophisticated JavaMailSender is required. Implementations allow for Multipurpose Internet Mail Extensions (MIME) messages to be created that represent the standards for sending e-mails composed of multiple discrete files typically the e-mail text, any inline images, and any attachments associated with the e-mail.

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